Final Report

 

The Interactive Mind: a Series of AHRC Workshops

 

1. Intellectual Overview

 

1.1 According to the interactive conception of mind, our minds are shaped in subtle and fundamental ways by the details of our gross bodily form, our habits of action and intervention, and the enabling web of social, cultural, and technological scaffolding in which we are evolutionarily, historically, developmentally, and here-and-now situated. Intelligent activities such as reasoning, imagination and creativity are not (or are not simply) a matter of processing information internally, but of manipulating and responding to external structures, sometimes in ways that involve bodily skills as much as inner reflection or planning. In effect, to take the interactive viewpoint is to place in question the conventional assumption that thinking goes on entirely within the mind, as traditionally conceived. Rather, human intelligence emerges out of complex and iterated interactions between inner and environmental factors, over different time-scales.

 

1.2   The interactive paradigm already has a foothold in many arts and humanities disciplines. In archaeology, feminist theory, history, linguistics, literary studies, museum studies, philosophy, the visual and performance arts, and elsewhere, the interactive viewpoint has begun to make itself felt. In addition, the view is already important in various branches of psychological science. Influential models in artificial intelligence, cognitive and social psychology, human-computer interaction and other fields suggest that intelligence and even consciousness are essentially a matter of interactions with the environment.

 

1.3 The arts and humanities have always studied minds. Indeed, it would be bizarre to suggest that, for example, novelists, critical theorists, musicians, visual artists, or social and political historians do not explore or illuminate how minds are realised within their cultural and historical contexts. But it is precisely with the interactive turn in our understanding of mind that a fundamentally deep theoretical contribution from the arts and humanities becomes available. Within the interactive paradigm, there is a sense in which the study of mind and the study of its contexts become theoretically inseparable. If there is no fixed essence of mind that exists prior to its embodied, historical and cultural manifestations, then minds are made in the ongoing dialectic with other agents and objects – in short the environment both natural and cultural. Thus, from the interactive perspective, research into the mind has an essential arts and humanities dimension.

 

1.4 No one discipline has the intellectual resources to deal with all the implications of the shift in approach that the interactive perspective demands. This genuinely cross-disciplinary idea needs to be explored in a genuinely cross-disciplinary context. With its emphasis on the further development of the paradigm within the arts and humanities, the overarching goal of the series of AHRC workshops was to bring together researchers in the arts and humanities, alongside representatives from the sciences, to provide such a context.  

 

 

 

2. Organisation

 

2.1 Having been asked by the AHRB (as it was) to organise a series of workshops on the topic of The Interactive Mind, Mike Wheeler established a steering group – the so-called core group – the role of which was to oversee the organisation of the workshop series and to contribute as appropriate to the production of documents required by the AHRC as part of its feedback and consultation processes. The membership of the core group was based initially on that of the highly productive 2003 Interactive Mind focus group convened by the AHRB – based on, but not identical with: two members of the original focus group were too committed on other fronts, and the membership was expanded to introduce fresh perspectives on the issues. The core group that operated throughout the workshop series itself consisted of Prof. Margaret Boden (Centre for Research in Cognitive Science, Informatics, Sussex), Prof. Andy Clark (Philosophy, Psychology and Language Sciences, Edinburgh), Prof. Eric Clarke (Music, Sheffield), Dr. Chris Gosden (Archaeology, Oxford), Prof. Jim Hurford (Linguistics, Edinburgh), Prof. David Papineau (Philosophy, King’s College London), Dr. Mike Wheeler (Philosophy, Stirling), and Prof. Harvey Whitehouse (Institute of Cognition and Culture, Queen’s University, Belfast).

 

2.2 In order to publicise the workshop series and to provide a focus for further interest, a web site was set up at:

http://www.philosophy.stir.ac.uk/staff/m-wheeler/interactive-mind.php

This site is still live, and continues to attract regular attention, even after the completion of the workshop series. The workshops were also advertised through postings to various email lists. Word-of-mouth in the arts and humanities community at large (and between members of AHRC committees) was also important. Among other things, this activity succeeded in connecting the AHRC Interactive Mind initiative with various individuals and teams (e.g. the Cambridge cognitive archaeology group) whose research was readily identifiable as part of the wider interactive turn, but whose work, largely through institutionalised lack of communication between disciplines, was previously unknown to (at least most of) the core group members.

 

2.3 At the end of the workshop series itself, a core group meeting was convened to guide the writing of the 2005 Interactive Mind Outline Programme Specification (see separate document). For this purpose, the core group was expanded further to include Prof. Sally Shuttleworth (English Literature, Sheffield; about to become the Head of the Humanities Division, Oxford) and Paul Brown (Artist and Writer Specialising in Art and Technology; until recently Visiting Fellow at the School of History of Art, Film and Visual Media, Birkbeck, London; currently Visiting Professor, Centre for Computational Neuroscience and Robotics, Sussex). From the contributions that these individuals made to the workshops, it was clear that the initiative would benefit from their closer involvement at this stage.

 

3. Character of the Workshops

 

3.1 As envisaged in the co-ordinator’s original proposal, three workshops took place. These were at the University of Sheffield (8-9 April 2005), the University of Edinburgh (10-11 June 2005), and the Sussex Arts Club, Brighton (19-20 July 2005).

 

3.2. The key strategic organisational principles for the workshops were as follows:

a)      Each of the events should have a local organiser or organisers, whose primary responsibility was to be the practical organisation of the speakers, venue, accommodation, and so on.

b)      The invited speakers and targeted cross-disciplinary themes for the workshops were to be determined in consultation with the national coordinator, with the constraint that the chosen themes should reflect, explore, and/or appropriately extend the key research areas identified in the 2003 Interactive Mind Outline Programme Specification produced on the basis of the aforementioned 2003 Interactive Mind focus group meeting. It was expected that further cross-disciplinary themes would emerge during discussion at the workshops.

c)      Given the fact that the interactive mind perspective is important in certain scientific disciplines, it was legitimate and profitable that some speakers should be drawn from those areas, but where this was so it was to be ensured that the themes explored by those speakers were such as to resonate with the arts and humanities community.

d)      Taken as a whole, the workshops should be designed to enable rich cross-disciplinary participation involving the broad range of arts and humanities disciplines.

e)      Taken as a whole, the workshops should involve a balanced combination of invited and open participation. (It was decided that all presenting speakers should be invited, i.e., there were no submitted papers.)   

f)       Ample time should reserved for discussion.

g)      Taken as a whole, the workshops should make contact with an international perspective on the issues.

 

3.3 The goals embedded in these principles were achieved, as indicated below.

 

3.4 The local organisers were Eric Clarke (for Sheffield), Mike Wheeler and Andy Clark (for Edinburgh), and Jon Bird (for Sussex).

 

3.5 Participation at the Sheffield workshop was entirely by invitation. The Edinburgh workshop involved invited speakers and participants, but also participants who registered in response to publicity. The Brighton workshop had a similar make-up to the Edinburgh workshop.[1]

 

3.6 The disciplines represented (either by speakers or by other participants) were as follows:

§         Sheffield (18 participants in all, including speakers): anthropology, archaeology, English, French, Hispanic Studies, history, linguistics, music, philosophy, psychology (developmental and social), Russian and Slavonic Studies.  

§         Edinburgh (41 participants in all, including speakers): anthropology, archaeology, art and design, computer science, cultural theory, dance, English, history, Hispanic studies, human-computer interaction, informatics, linguistics,  music, philosophy, religious studies, sociology.

§         Brighton: (50 participants in all, including speakers): architecture, art and design, computer science, cultural studies, fine art, human-computer interaction, informatics, media and film studies, music, philosophy, robotics.

 

3.7 An international perspective was accessed through the presentations and contributions of invited speakers from Australia, New Zealand and the USA, and through the contributions of other participants from Germany and Spain.

 

3.8 Each of the workshops succeeded in providing a platform for constructive intellectual investigation of the interactive mind idea, within a rich and varied disciplinary matrix involving the wide range of arts and humanities disciplines alongside certain areas of the sciences. Discussions were extensive, lively, open and constructive, confirming again the broad interest that the idea commands both within the arts and humanities community, and at its borders with science. The workshops were organised primarily around the themes identified at the original 2003 focus group meeting, but, as expected, several new cross-disciplinary themes (e.g. ‘The Artwork and the Performance as Research’; see below) emerged during the course of the meetings.[2]

 

3.9 In addition to the strategic organisational principles embedded in the original workshops proposal, another came to the fore, namely to address the question of how research in the interactive mind paradigm may resonate beyond academia. To explore this issue, it was decided that the Brighton workshop should include an evening of talks, discussions, performances and films, organised around the idea of the interactive mind, and open to the general public. This strategy was rewarded. There were 50 people registered at the workshop, but over 120 attended the very-well-received evening event (more details below; the performance programme is contained in the appendix). In this context it is also worth noting that the workshop series has attracted the attention of Art and Mind (http://www.artandmind.org/index2.html), an organisation which produces very successful cross-disciplinary festivals and symposia, oriented towards the general public, on topics such as ‘Language, Poetry and the Brain,’ ‘Religion, Art and the Brain,’ and ‘Humour, Art and the Brain’. Mike Wheeler is currently in discussion with Art and Mind about an interactive mind dimension to their Spring 2006 festival (to be held in Winchester) on the theme of ‘Space, Architecture and the Brain.’ Whatever form this dimension takes, it is envisaged that it will involve a number of contributors to the AHRC workshop series.  

 

4. Themes

 

4.1 Among the many cross-disciplinary themes that were explored during the workshops, the following emerged as central to the discussions, and thus as prominent candidates for further exploration. In various ways these consolidate, reflect, extend and deepen the themes identified in the 2003 draft programme specification.

 

4.2 The Language of Interaction: At all three workshops there were talks and discussions which highlighted the point that the term ‘Interactive Mind’ is in truth home to more than one theoretical perspective on mind. Some approaches wish to preserve the idea of a mind as an essentially ‘inner’ phenomenon, but one that is nevertheless shaped and sculpted in fundamental ways by its embodiment and by the environment in which it is historically, evolutionarily, developmentally and here-and-now situated. By contrast, other approaches wish to see the interactions and inter-relations between the supposedly ‘inner’ and the supposedly ‘outer’ elements as being so tight and reciprocally determining that the very distinction between an inner mind and an outer world becomes suspect. Mind is, as it were, simultaneously extended into and penetrated by the world. Indeed, a more radical form of this view holds that once we bring the interactive landscape into proper view, it will become clear that the historical baggage carried by the notion of mind (given its connotations of internality and individualism) is one source of the problem here, and that the language of ‘mind’ is itself contestable, as is the language of ‘interaction.’ Understanding and exploring these different but related viewpoints, as well as identifying and investigating specific research questions that might decide between them, would be one important dimension of future work.

 

4.3 Reconfiguring the Received: From within the interactive paradigm, traditional research questions concerning the capacities and the phenomena of mind within their contextual realisations are reconfigured, and new answers come into view. For example:

a)      The study of the performance arts has undergone an interactive shift, in the form of a discernible move away from a received, narrowly representational conceptual framework and towards an ecological approach that considers a much broader context of production and consumption. This is evidenced, for example, in new musicology’s interest in ethnomusicology, gender and music, psychology of music, the history and impact of recording, and the archaeology of music (both artefacts and sites). At Edinburgh this issue was discussed explicitly in relation to the way in which we listen to music.

b)      Again in Edinburgh, one of the most recalcitrantly individualistic and seemingly internal of phenomena – our experience of pain – was given an interactive treatment which drew on feminist theory, on philosophy in the ‘Continental’ tradition, and on reflective consideration of a number of contemporary sculptures and paintings, in order to make its case that pain experience has a robustly public, rather than a purely private, character.   

c)      At both Sheffield and Edinburgh there were discussions of the different ways in which language may be conceived as a culturally evolving and integral part of the enabling web of social and technological scaffolding in which we live, learn and think. Natural language thereby emerges as a kind of transformative ‘cognitive niche’ within which the demands on biological intelligence are quite radically reconfigured. Significantly, on this view, language acquisition may depend not on detailed internal ‘innate grammatical principles’ (the received view in some highly influential areas of linguistics), but rather on a phased interaction between general learning abilities and complex linguistic structures that are in constant use in the world.

 

4.4   Rethinking History: The interactive paradigm provides us with rich new ways of understanding historical practices. Here is an illustrative example, discussed at the Edinburgh workshop: Early modern theatre companies performed a staggering number of plays (as many as six a week), with relatively infrequent repetition, very little group rehearsal, each actor playing multiple roles, and in the face of the extra problem of mounting a new play roughly every fortnight. Given that early modern actors didn’t possess super-human memory capacities, how did they do it? This question was posed by one of the invited international speakers (Evelyn Tribble), and then answered in the interactive key. Conventional historical studies of the early modern theatre have assumed that cognition takes place entirely within the individual, and so have typically appealed to the thought that character specialisation on the part of the actors allowed heavily routinised dramatic practices. But early modern actors played not only multiple roles, but also many different character types, so it is difficult to see how such specialisation and routinisation could have taken place. The interactive perspective provides an alternative, more compelling solution, in which cognitive processing is distributed over the individual actor and the physical and social environments of the early modern theatre. In brief: The actors were issued with stripped-down manuscript parts that excised all unnecessary information (e.g. the other parts, save for scanty cues). These stripped-down parts were used in conjunction with ‘plots’ – folio-sized sheets of paper containing scene-by-scene accounts of entrances and exits, necessary properties, casting, and sound and music cues. These plots functioned as maps of the plays, and they worked by assuming both the particular three-dimensional physical space (e.g. the door arrangements) of the stage, and the conventions of movement that were operative in early modern theatre. Finally, the structures and protocols by which various practices were passed on to new members of the company (e.g. the provision of bit parts that played against type) allowed novices to be embedded in the system as a whole while performing complex roles.[3]  

 

4.5   Material Culture: We construct our social relations through material culture – in part at least, we are what we eat, wear and build. In this sense material objects become active components in shaping us as human beings. Thus, as discussed at the Sheffield workshop, the transition from the medieval mind to the early modern mind may be seen as a transformation in our modes of interaction through material culture (e.g. communal food platters replaced by individual place settings). And, as discussed at the Edinburgh workshop, Mycenaean vases provide a powerful example of the way in which material artefacts may constitute a form of environmentally located memory. Discussions at Edinburgh identified the implications for archaeology and its place on the intellectual map of mind. Cognitive archaeology is the study of past ways of  thought as inferred from material remains. Thus a cognitive archaeologist might ask, ‘What does a Palaeolithic stone tool do for the mind?’. Conventional ‘in-the-head’ approaches to the study of the mind, by leaving material culture outside the domain of cognition proper, prevent cognitive archaeology from making any significant contribution towards an answer to that question. However, if prehistoric thought, as the interactive mind hypothesis implies, is not just expressed in the artefact but often constituted by and executed through the artefact, then cognitive archaeology becomes an indispensable component in the study of prehistoric minds.

Of course, material culture is not merely an issue for archaeology or for history. Contemporary material objects shape contemporary human beings, as was discussed at Brighton following a presentation that, from a cultural studies perspective, analysed the way in which mobile phone communication constructs new lived spaces in which the physically remote becomes the ecologically near. Relatedly, there was discussion (also at Brighton) of the ways in which we may understand the architectural spaces that we construct, and with which we then interact, as playing an intimate role in both the production and the reproduction of social forms. An intriguing example given here was the Ikea  shopping experience, which (it was argued) works as it does precisely by violating certain key expectations that we have regarding the layouts of consumer spaces.

 

4.6   The Constructed Self: According to one mode of theorising within the interactive paradigm, human selves are not inner essences, but rather ongoing narratives constructed through interactive engagements. This point has often been made by cultural commentators in the context of new technology such as the Internet. But, as literature and history inform us, the construction of malleable identities on the Web is merely a recent variation on a fundamental human process. For example, as discussed at the Sheffield workshop, a striking investigation of the way in which the person-as-consumer is constructed through the questions asked by market researchers occurs in a novel by the French author Perec. And Victorian novelists writing autobiographies of their own childhoods explored the way in which language itself provides selves with the medium of construction. In one case, for example, a child’s alternative selves are realised in two languages that she speaks, one in her middle class home and one with the “street children” with whom she plays.

 

4.7   Interaction and Creativity: At both Sheffield and Edinburgh there were discussions of the manner in which the interactive mind approach may illuminate human creative activity, perhaps especially (although far from exclusively) in relation to the ways in which some contemporary artists, dancers and musicians deploy new technology as an essential component of the creative process itself. It was at Brighton, however, that this theme was given full rein. The Brighton workshop was organised in collaboration with (i)  Blip, a Brighton-based art-science forum (see http://www.blip.me.uk), and (ii) the AHRC funded, Sussex based DrawBots project, an ongoing attempt to create robots and automata that will evolve their own unique creative behaviour and signature. Exploiting these collaborations, the workshop was focussed primarily on the active role that material artefacts play in human creative activity. This theme was explored from various perspectives, including those of architecture, cultural studies, fine art, philosophy and robotics. For example, it was pointed out that when artists draw on the scientific practice of artificial life, they construct works which are unlike conventional artworks in many ways, in that they entail interaction in multiple domains – between audience and artwork, between artist and generative system, and between formal elements or software agents within the artificial life system itself.

 

4.8 The Artwork and the Performance as Research: The product of most research in the interactive paradigm will, of course, be manifest as academic publications. However, from the interactive perspective, artworks and performances may count directly as research into the nature of mind – as explorations of the structure and bounds of our interactivity. Viewed in this way, the creative and performance arts offer a suite of research tools that acts as a vital complement to the logocentrism of standard academic discourse. Saying more about exactly how such pieces constitute research into the interactive mind would itself be a meta-theme for further exploration under the interactive umbrella.  First raised in Sheffield, the theme of ‘the artwork and the performance as research’ came to the fore in Brighton, where it was another targeted topic and also guided the selection of the aforementioned evening performances. These performances featured leading-edge interactive technologies such as swarm music and netjacking.[4] The flavour of the evening is nicely captured by the fact that the event saw the first ever performance of Alice Eldridge’s ‘Fond Punctions,’ an interactive audio-visual piece for cello, MAX/MSP (a development environment for music and multimedia) and processing, in which cybernetic control systems and a simple graphical environment are used to create real-time re-interpretations of sound sampled during a live performance. After her performance, Eldridge was approached by a representative of an independent record company (Loca Records) who had attended the evening event, to discuss recording and releasing the piece. (An excerpt from the development phase of ‘Fond Punctions’ can be found at http://www.ecila.org.)

 

4.9 Educating Minds: The interactive paradigm, with its stress on contextual embeddedness and fluid self-construction, will have direct consequences for educational strategies. As was demonstrated by the contributions of a practising musician, singer and composer present at Sheffield, this contribution is perhaps at its most immediate within, although it is certainly not confined to, the development of skills in music and other performance arts.

 

4.10 Navigating Disciplinary Boundaries: The interactive mind is a necessarily cross-disciplinary research paradigm, a fact which signals another meta-theme. At each of the workshops, questions were raised about how genuinely productive cross-disciplinary collaborations in this area might be fostered and managed. It was repeatedly pointed out that in some ways the workshops themselves provided a model of how such a process might begin, in that they were conducted in a highly constructive atmosphere of openness and dialogue centred on common themes and concerns, while being explicitly reflective about the issues that accompany cross-disciplinary research. 

 

5. Conclusions

 

5.1 There is no doubt that the workshops tapped into a rich vein of hitherto obscured cross-disciplinary interest within the arts and humanities. In bringing together previously isolated individuals and groups whose ongoing research projects share many fundamental principles, the series has unearthed the beginnings of an arts and humanities centred research community, one whose members, despite varied intellectual backgrounds and discipline-specific nuances in language and approach, can communicate with each other in a climate of common discovery and shared goals. The potential for rich cross-fertilization within this community is thus considerable. Importantly, however, it has not all been back-slapping and harmony. Challenging debates and disagreements, within and around the idea of the interactive mind, have already been identified and partially explored.

 

5.2 The series of workshops has, during this year, had a discernible impact on the UK arts and humanities community, in at least the sense that it has forged profitable connections between previously isolated groups and individuals who, it turns out, have strongly overlapping intellectual commitments and research agendas. There is little doubt that some of these associations will continue and will generate collaborative research projects. In addition, the national co-ordinator has amassed a still-expanding list of individuals who became aware of the workshop series, and who wish to be kept informed about any related future developments in the area, even though they could not attend any of the events organised so far. The challenge now is to consolidate and to build on this success. Producing a genuine structuring effect on arts and humanities research in the UK will require more and significant targeted investment, in one form or another. Otherwise there is a real risk that many of the tangible benefits of the workshop series will dissipate under the dual cosh of discipline-specific expectations and local institutional responsibilities.    

 

 

Mike Wheeler (Department of Philosophy, University of Stirling, National Coordinator for the AHRC Interactive Mind workshop series), with assistance from various members of the core group, plus Jon Bird, Lambros Malafouris, and Evelyn Tribble. October 2005.


Appendix: The Programmes

 

1. Sheffield

 

Venue: ICOSS (Informatics Collaboratory for the Social Sciences)

 

Friday April 8

 

13.00 – 14.00 Buffet lunch

 

14.00 – 14.15 Welcome and introduction: Eric Clarke (Music, Sheffield)

 

14.15 – 15.45:

Chris Gosden (Archaeology, Oxford): ‘The Sociable Object’

Sally Shuttleworth (English Literature, Sheffield): ‘First Impressions: Mind, Language and Childhood in Late-C19th Literature and Science’

Michael Siegal (Psychology, Sheffield): ‘Conceptual Change in Children’

 

15.45 – 16.15 Tea and coffee

 

16.15 – 17.45:

Mark Greengrass (History, Sheffield): ‘Governing Passions: an Early-Modern Perspective’

Mike Wheeler (Philosophy, Stirling): ‘Spreading the Word: Material Symbols and the Extended Mind’

Tim Ingold (Anthropology, Aberdeen): ‘Evolution and the Ecology of Mind’

 

17.45 – 18.30 General discussion: themes from the day.

 

19.30 Dinner.

 

Saturday April 9

 

9.30 – 11.00:

Gerard Duveen (Social Psychology, Cambridge): ‘Symbolic Resources in Development’

Jim Hurford (Linguistics, Edinburgh): ‘Three Evolutionary Levels of ‘Concepts’ – the Last Two Influenced by Interaction’

David Walker (French, Sheffield): ‘Writing the Mind of the Shopper’.

 

11.00 – 11.30 Tea and coffee

 

11.30 – 13.00 General discussion: conceptions of ‘The Interactive Mind’, and how it might be studied/theorised/explored. Future directions/plans.

13.00 Buffet lunch and close.

 


 

2. Edinburgh

 

Venue: Abden House, Pollock Halls, University of Edinburgh

 

Friday June 10

 

9.15-9.45: Arrival and Registration

 

9.45-10.00: Welcome Mike Wheeler (Philosophy, Stirling)

 

10.00-11.00: Eric Clarke (Music, Sheffield) ‘Music – Mind – Environment: An Ecological Perspective’

 

11.00-11.30: Tea and Coffee

 

11.30-12.30: Evelyn Tribble (English, Otago) ‘“To Ease the Burden of the Brain”: Distributed Cognition in Early Modern England’

 

12.30-13.30: Lunch

 

13.30-14.30: Mark Rowlands (Philosophy, Hertfordshire) ‘Body Language: Representation in Action’

 

14.30-15.30: Rachel Jones (Philosophy, Dundee) ‘The Other Within: Questioning the Privacy of Pain’

 

15.30-16.00: Tea and Coffee

 

16.00-17.00: Carl Knappett (Archaeology, Exeter) ‘Scaffolding: between Agents and Artefacts in Archaeology’

 

17.00-18.00: Lambros Malafouris (McDonald Institute for Archaeological Research, Cambridge) ‘Hylonoetics: Material Engagement and the Archaeology of Extended Cognition’

 

19.30 Dinner

 

Saturday June 11

 

9.00-10.00: Andrew Smith (Language Evolution and Computation Research Unit, Linguistics, Edinburgh) ‘Learning, Culture and Adaptation: how Language Evolves in Interacting Minds’

 

10.00-11.00: Stephen Cowley (Psychology, Hertfordshire) ‘Language: a Distributed View’

 

11.00-11.30: Tea and Coffee

 

11.30-12.30: Mike Wheeler (Philosophy, Stirling) ‘Interactive Minds, Extended Minds, and Vanishing Minds, or How to Avoid Abandoning Oneself to the Flux’

 

12.30-13.30: Lunch

 

13.30-14.30: Marlon Barrios Solano (Independent dance and new media artist/scholar, USA) ‘Post-Humanist Performance: Intersecting Dance Improvisation, Real-time Multimedia Environments and  Embodied/Embedded Cognition’

 

14.30-15.30: Irene McAra-McWilliam (Royal College of Art) ‘Ambient Intelligence and the Technological Imaginary’

 

15.30-16.00: Tea and Coffee

 

16.00-17.00: Matthew Chalmers (Human-Computer Interaction, Computer Science, Glasgow) ‘Interaction with and through Computers’

 

17.00: Close

 

NB: Andy Clark (Philosophy, Psychology and Language Sciences, Edinburgh), and Simon Kirby (Language Evolution and Computation Research Unit, Linguistics, Edinburgh) were due to speak at this workshop. Unfortunately both were forced to withdraw at the last minute – Andy Clark due an illness in his family and Simon Kirby due to becoming a father. Their slots were filled by Andrew Smith and Mike Wheeler.

 

 

 

3. Brighton

 

Venue: Sussex Arts Club, Brighton

Co-organised with Blip (a Brighton-based art-science forum), and the AHRC-funded DrawBots Project

 

Tuesday July 19

 

13.00-13.30: Registration

 

13.30-13.45: Mike Wheeler (Philosophy, Stirling) Welcome and overview

 

13.45-14.45: Alan Penn (Architecture, UCL) ‘The View from the Bed’

 

14.45-15.45: Charlie Gere (Institute for Cultural Research, Lancaster) ‘Decisions, Decisions, Decisions’

 

15.45-16.15: Tea and coffee

 

16.15-17.15: Tim Blackwell (Computer Science, Goldsmiths) ‘Algorithms and Termites’

 

18.00-19.30: Dinner

 


 

20.00-23.00: An evening of talks, discussions, performances and films around the idea of the interactive mind, open to the general public

 

20.00-21.00: Mitchell Whitelaw (Media and Multi-Media, Canberra) ‘Dynamic Artefacts: Interaction and A-Life Art’ (Talk)

 

21.15-21.30: Alice Eldridge (Artificial Life and Creative Systems, Sussex) ‘Fond Punctions’, Interactive AV piece for cello, MAX/MSP and processing (Performance)

 

21.40-22.00: Tim Blackwell (Computer Science, Goldsmiths) ‘Swarm Techtiles: A Sound You Can Touch’, an Exploration of Visual and Sonic Texture (Performance)

 

22.10-22.30: Stuart Smith (Laptop Jams) Netjacking performance

 

22.30-23.00: Phillip Minns aka Madonna over Yorkshire. Remix of the evening’s sound events with sound tracks old and new (Performance)

 

Throughout the evening:

 

Mette Ramsgard Thomsen (Architecture, UCL). Film of and discussion about ‘The Changing Room’, an interactive performance merging physical and digital experiences.

 

Alex Zivanovic (Mechanical Engineering, Imperial). Film of and discussion about Edward Ihnatowicz’ Senster, one of the first examples of robot-involving interactive art.

 

Stuart Smith and Lars Schuy (Laptop Jams). ‘Reel Speak’ (Interactive Installation).

 

 

Wednesday July 20

 

9.30-10.30: Paul Brown (Artist and Writer specialising in Art and Technology; Visiting Fellow at the School of History of Art, Film and Visual Media at Birkbeck, London) ‘Creating Mind’

 

10.30-11.30: Daro Montag (Visual Arts, University College Falmouth) ‘Art is a Process – Minding is a Verb’

 

11.30-12.00: Tea and coffee

 

12.00-13.00: Richard Menary (Philosophy, Hertfordshire) ‘The Art of Memory and Art as Memory’

 

13.00-14.00: Lunch

 

14.00-15.00: Caroline Bassett (Media and Film, Sussex) ‘Species of Spaces’

 

15.00-16.00: Owen Holland (Computer Science, Essex) ‘Mind as Simulated Interaction’

 

16.00: Close



[1] This represents a divergence from the pattern envisaged in the national co-ordinator’s original proposal. The initial expectation was that the Brighton workshop, like the Edinburgh one, would be a smaller, invitation-only event, but by the time the Brighton workshop was taking shape, so much interest had been generated by the first two workshops and the surrounding publicity that it would have been seriously counter-productive to have restricted participation.   

[2] One theme identified at the original focus group meeting with which the workshops did not systematically engage, but which is clearly within the remit of the paradigm, concerns the ethical, social and political issues surrounding the ever-growing dependence of intelligent human activity on information and computer technologies (including within educational institutions). This is clearly an important area that could be developed in the future. 

 

[3] Tribble also presented an interactive mind analysis of a key aspect of the transition from Catholic worship to Protestant worship in the late sixteenth and early seventeenth century. In this transition, the complex ritualism of the Catholic Mass was replaced by a focus on the sermon, and, crucially, a demand that the parishioner be able to accurately recall the sermon on the basis of a single hearing. As in the case of the mnemonic demands placed on early modern actors, this memory task looks to be impossibly difficult, if one poses it in a conventional, individualistic way. However, what Protestant religion introduced was an entire interactive system in which the work of memory was, in various ways, distributed over the preacher, the parishioner, the book, and the physical environment of the church.     

[4] Swarm music is produced by a computer program that generates music by modelling how particles move in swarms and flocks. As the particles move through a virtual three dimensional music space, they generate different pitches, volumes, sound textures and pulses. In the performance at Brighton, the autonomous swarm music algorithm collaborated actively with a human saxophonist in a real-time improvisation. Netjacking is an improvisation of images and sound using projected found images and live global talk-radio accessed in real time from the Internet.